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"Fragment shader missing texture binding at index 0" when packing sprite...
"Metal: Fragment shader missing texture binding at index 0 (_MainTex / Hidden/BlitCopy)" when packing sprite into atlas, Metal only ... Read more
[Android] Camera texture becomes slow when using Input field with Multit...
To reproduce: 1.Download and open attached "New Unity Project.zip" project.2.Go to player settings and make sure Multithreaded Rende... Read more
Particles start shaking when noise setting is activated
To reproduce:1.Open users attached project2.Select "Particle System" from the hierarchy3.Simulate the "Particle System" Expected res... Read more
'Assertion failed: Invalid AABB' error when dragging a specific prefab t...
To reproduce:1. Create new project2. Import '902432 Invalid AABB' folder Expected: there will be no errorsActual: many similar error... Read more
[PVR] Editor crashes when building Progressive Lightmaps for many objects
Steps to reproduce:1. Download and open the attached project2. Start baking the lightmap3. Leave the editor open for a few minutesOR... Read more
RenderToCubemap is not HDR compatible and causes camera not to be render...
Steps to reproduce:1. Open attached project2. Open Cubemap scene3. Create a new cubemap4. Select it and mark it readable5. Select CU... Read more
Standalone build crashes when Stereo Rendering Mode is set to Single Pass
To reproduce: 1. Open the project folder, attached by user, in Explorer2. Go to build folder3. Make sure the Oculus VR Headset is on... Read more
Random.value does not return 0.0f or 1.0f
To reproduce:1. Open attached Unity project "randomvalue.zip"2. Open "doesnotreturn" scene3. Go into Play mode Expected result: By d... Read more
Namespace collision when using static directive and enum types with .NET...
Reproduction steps:1. Open project attached(New Unity Project 3.zip)2. Inspect console. Expected result: There will be no error and ... Read more
Mathf.CeilToInt() returns incorrect value while debugging when breakpoin...
To reproduce:1. Open project2. Open 'TestScene'3. Open 'DebugTestScript', set breakpoint to 15th line4. Start debugging, press 'Upda... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled