Search Issue Tracker
Fixed
Votes
0
Found in
5.4.1p3
Issue ID
837800
Regression
Yes
Objects closer to camera than canvas are obscured by canvas when camera has a render texture
Objects between Camera(with a render texture) and Canvas(Render Mode: Screen Space - Camera) are invisible - being obscured by Canvas (watch attached gif)
Steps to reproduce:
1. Open attached project
2. Open "Untitled" scene
3. Select "Cube" game object in the Hierarchy
4. Move the "Cube" in front/behind Canvas
Result: Object is not rendered even though it is in front of Canvas
Reproduced with: 5.4.1p4, 5.5.0b6
Not reproducible with: 5.3.6f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit meshes are fully rendered and rasterized when opacity is 0
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
Add comment