Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.3.5p8
Issue ID
837808
Regression
Yes
Asset Bundle Variant fails to resolve material when using WWW.LoadFromCatcheOrDownload
Steps to reproduce:
1. Make sure there is only Assets folder in the Project folder
2. Open attached project
3. Open scene "boostrap"
4. In the top bar: My Asset Bundles > Build It
5. Play scene
Expected behavior: Red or green ball (depending on the script VariantLoader.cs) appears on the screen
Actual result: Asset Bundle Variant fails to resolve material
Reproduced with: 5.4.2p2, 5.5.0b11, 5.6.0a2
Not reproduced with: 5.4.2p1, 5.3.6p1 and older.
Note:
In the 13th line of script VariantLoader.cs user can change a name of a string "stuff.sd" to "stuff.hd". This way two different types of Asset Bundles are tested.
Reproduced on both Mac and Windows.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The hover selection/highlight of items in the Insert button dropdown and the Documentation button dropdown are hard to see when hovered using the Light Editor theme
- NullReferenceExceptions appear when clicking to rename and then deleting the only GameObject in a scene
- Crash on "core::base_hash_set" when using nested [SerializeReference] fields in List<T> structures
- A ghost Game Window and multiple errors appear in the Editor when a Render Texture used by a Camera's "Target Texture" property is deleted
- Color Picker feels less smooth when dragging a Variables Color property in UI Builder Inspector
Add comment