Search Issue Tracker
Fixed
Votes
1
Found in
5.5.0b6
Issue ID
837920
Regression
Yes
InvalidCastException when instantiating a particle system in Corgi Engine Asset Store package
Steps to reproduce:
1. Open attached project
2. Open and play 'Lava' scene
3. When enemies approach player, blood particle effects are instantiated and the following exception is thrown in the console:
> InvalidCastException: Cannot cast from source type to destination type.
Does not reproduce with: 5.4.1p3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building with ILCPP Scripting Backend and ARMv7 as the Target Architecture
- Textures turn black in Player when they are referenced by a script instance
- [Android] Virtual device crashes with "Scudo ERROR: invalid chunk state when deallocating address" error in Firebase Test Lab when Optimized Frame Pacing is enabled
- Particle System does not resume when its Culling Mode is set to "Pause" or "Pause and Catch-up," and particle position simulate in world space
- "Custom Render Queue" field cannot be set above "2000" when changing it in the Inspector window using Debug mode
MarkFiend89
Jan 14, 2017 00:11
Does anybody have achieved to fix this? It´s making me goin insane. Although version 5.4.1p3 dont reproduce the problem, it have a differente issude with corgiengine when you add moving platforms there is a problem when the chara is standing above and walk to the left , but idk how to fix that, because, even, the console display any error.