Search Issue Tracker
Fixed
Votes
1
Found in
5.5.0b6
Issue ID
837920
Regression
Yes
InvalidCastException when instantiating a particle system in Corgi Engine Asset Store package
Steps to reproduce:
1. Open attached project
2. Open and play 'Lava' scene
3. When enemies approach player, blood particle effects are instantiated and the following exception is thrown in the console:
> InvalidCastException: Cannot cast from source type to destination type.
Does not reproduce with: 5.4.1p3
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The cursor moves into wrong place when renaming folder/asset
- Assertion error "(dx - width < padding) || (dy - height < padding)" when using Pack Preview
- [Memory Profiler] The EntryType.NativeAllocationSites_MemoryLabelIndex of snapshots only reports -1 or 0 instead of the MemLabel used for allocations made from any call site.
- [Vulkan] Artifacts appear in the Player when using Screen Space shadows with orthographic camera
- Errors OnGUIDepth changed & GUIUtility:ProcessEvent when opening Textures with Third Party App
MarkFiend89
Jan 14, 2017 00:11
Does anybody have achieved to fix this? It´s making me goin insane. Although version 5.4.1p3 dont reproduce the problem, it have a differente issude with corgiengine when you add moving platforms there is a problem when the chara is standing above and walk to the left , but idk how to fix that, because, even, the console display any error.