Search Issue Tracker
Fixed
Votes
1
Found in
5.5.0b6
Issue ID
837920
Regression
Yes
InvalidCastException when instantiating a particle system in Corgi Engine Asset Store package
Steps to reproduce:
1. Open attached project
2. Open and play 'Lava' scene
3. When enemies approach player, blood particle effects are instantiated and the following exception is thrown in the console:
> InvalidCastException: Cannot cast from source type to destination type.
Does not reproduce with: 5.4.1p3
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
MarkFiend89
Jan 14, 2017 00:11
Does anybody have achieved to fix this? It´s making me goin insane. Although version 5.4.1p3 dont reproduce the problem, it have a differente issude with corgiengine when you add moving platforms there is a problem when the chara is standing above and walk to the left , but idk how to fix that, because, even, the console display any error.