Search Issue Tracker
Fixed in 2019.2.X
Votes
0
Found in
2018.1.0f2
Issue ID
1036641
Regression
No
[Memory] Memory usage increases and stays in use each time the Scene View Window is resized
How to reproduce:
1. Create a new Project
2. Undock the Scene View Window
3. Open the Task Manager and highlight Unity
4. Resize the undocked Scene View a few times
5. Observe the Task Manager
Expected result: Memory usage increases while resizing and decreases once finished
Actual result: Memory usage increases while resizing and stays in use after resizing
Reproduced in: 2018.2.0b4, 2018.1.1f1, 2017.4.3f1. 2017.2.3f1, 2017.1.4f1
Fixed in: 2019.2.0a7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects
Add comment