Search Issue Tracker
Fixed in 2021.2.X
Votes
3
Found in
2017.3.0f3
Issue ID
1038093
Regression
No
Several scene management events are not called when performing normal scene functions
Steps to reproduce:
1. Open user attached project
2. Select Bugs -> Switch Active Scene
3. Observe that no events are received,
4. Select Bugs -> Switch Unload Scene
5. Observe that only "scene-closing, scene closed" events are received
6. Select Bugs -> Load Scene Single
7. Observe that only "sceneOpening, sceneOpened" events are received
Expected results:
"activeSceneChanged" should be received when switching between active scenes
"activeSceneChanged" should be received when unloading the currently active scene
(in no particular order): activeSceneChanged, sceneClosing, sceneClosed should be received when loading a new scene in Single mode
Reproduced in: 2018.3.0a1, 2018.2.0b4, 2018.1.0f2, 2017.4.3f1, 2017.3.2f1, 2017.2.3f1, 2017.1.3p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Add comment