Search Issue Tracker
Duplicate
Votes
0
Found in
2017.3.1p1
Issue ID
1038116
Regression
No
[OSX] Setting build window resolution to 0 instantly results in a crash
Reproduction steps:
1. Open the attached project "OSXZeroResolutionCrash.zip";
2. Build the project for MacOSX;
3. Run the build and press "Set 0 resolution" button;
Actual results: the build crashes right after setting the resolution to 0.
Expected results: the resolution is not set if a zero value is passed in.
Reproduced on: 2017.1.3p4, 2017.2.3f1, 2017.3.2f1, 2017.4.3f1, 2018.1.1f1, 2018.2.0b4, 2018.3.0a1.
Note: attempting to reopen the app after the first launch, it crashes immediately.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
This is a duplicate of issue #1070915