Search Issue Tracker
By Design
Votes
0
Found in
2017.2.0b2
2018.1.0f2
Issue ID
1036552
Regression
Yes
TcpClient.Client.LocalEndPoint is always null when Scripting RunTime is set to 4.x
How to reproduce:
1. Open given unity project
2. Make sure that scripting runtime version is set to 4.x
3. Enter play mode
4. Notice in the console that LocalEndPoint is null
5. Change scripting runtime version to 3.5
6. Enter play mode
7. Notice that LocalEndPoint is not null
Expected result: TcpClient.Client.LocalEndPoint should not be null in both ways
Actual result: TcpClient.Client.LocalEndPoint is null in 4.x
Regression first introduced in: 2017.2.0b2
Reproducible with: 2018.3.0a1, 2018.2.0b4, 2018.1.0f2, 2017.4.3f1,2017.3.2f1, 2017.2.2p2
Not reproducible with: 2017.1.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment