Search Issue Tracker
Quad shadows are being cast wrongly with enabled lightmap static when pr...
To reproduce:1. Unzip and open users attached project.2. Open LighmapArtifact scene3. Wait till baking is finished Expected: Quads s... Read more
AsyncOperation.isDone will not return true until the Editor window is re...
When async operations are executed in Editor mode (not playing any scenes), isDone never returns 'true', unless the Editor or any of... Read more
Enabling Mesh Renderer during rendering causes error in Console tab
Steps to reproduce: 1) Download attached project 'MeshRendererError.zip' and open in Unity2) Open scene 'ReproScene' and press Play3... Read more
UI Dropdown list does not render if the Canvas is disabled and enabled a...
To reproduce: 1. In a new project, create Canvas2. Press Play3. Disable Canvas4. Enable Canvas5. Create Dropdown6. Click on Dropdown... Read more
Editor changes font and alignment on import
Duplicate of 888678, Editor team has a fix going in to trunk soon. Read more
Directional light shadow is rendered according to the Scene View's persp...
Reproduction Steps:1. Import attached project "897866 - DirectionalLightShadow".2. Open "Test" scene.3. Move around perspective in S... Read more
ConcurrentQueuetype is defined multiple times when user's libs defines it
Reproduction steps:1. Open project attached(TestIssue_ConcurrentQueue.zip). Expected result: ConcurrentQueuetype will be defined onc... Read more
Applying a prefab takes too much time in Unity 5.6
Steps to reproduce:1. Open the attached project (ownCloud)2. Open the Assets/scene_graveyard.unity scene3. Select the scene_graveyar... Read more
[WebGL] Loading large Prefab from Resources folder takes a lot of time
Reproduction steps:1. Open the attached "Load" project.2. Build and run the "MainScene" for WebGL.3. Click space.4. Notice the print... Read more
[UI] Editor crashes when selecting "Deep" in the Profiler if a scene con...
Steps to reproduce:1. Open the attached project (ownCloud)2. Open the Assets/testr.unity scene3. Open the Profiler4. Press "Deep Pro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS