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Disappeared watermark from development build
Steps to reproduce: 1. Create new empty Unity project. 2. Build and Run standalone development build. 3. Press play. 4. Notice righ... Read more
[Android] Crash on instantiating UnityPlayer without Activity
Crash on instantiating UnityPlayer without Activity Steps to repro: 1) Create an new Unity project 2) Switch platform to Android 3)... Read more
NotSupportedException for AssemblyBuilder in System.Reflection.Emit
1. Open attached project 2. Build to iOS with IL2CPP 3. XCode will throw NotSupportedException for AssemblyBuilder in console Read more
[WebGL] Spelling error in editor for dev option
-e: then vs than -repro: --build settings --select webgl --check dev build --NOTICE that it should be "than" rather than "then" Read more
Project doesn't play with "UNetWeaver error: Exception :System.ArgumentE...
Reproduction steps: 1. Open and play attached project with 5.2.3p2 version of unity (reproduces with any scene). Actual result: pro... Read more
LoadScene in Awake crashes Unity when using Photon Unity Networking
Steps to reproduce: 1. Open attached project "PUNCrashFxd.zip" 2. Open scene "scene1" 3. Run it 4. Notice that after another scene ... Read more
[VR] showDeviceView is not being cached
2. How we can reproduce it using the example you attached 1) download the project 2) ensure VR etc. 3) enter playmode 4) press 'S' t... Read more
Reflection Probes Rendering Phantom Planes/Noise/Appearing Purple in Vie...
Info ==== Version 5.3.0f3 (fdc0acad47d2) Tue, 01 Dec 2015 19:16:49 GMT Branch: 5.3/release Repro ===== Open attached test project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException is thrown when creating the TextMeshPro component and entering the Play Mode without importing TMP Essentials
- [Linux] Player crash on Shader::SRPBatcherInfoSetup when opening player build
- [Android] FPS does not match the targeted FPS when it is set with Application.targetFrameRate
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc