Search Issue Tracker
Duplicate
Votes
0
Found in
5.5.0b1
Issue ID
840159
Regression
No
[Inspector] Changing the type of an assigned public variable beween Transform and GameObject does not give a type mismatch
Changing the type of a public variable with an assignment from GameObject to Transform or the other way around does not give a type mismatch error.
Repro steps:
1. Open Scene1 from attached project.
2. Open Assignment script and change the type of 'go' to GameObject
3. Select Cube in scene and in its assignment script assign the same cube to the `go` variable.
4. Go back in the script and change the type of `go` to `Transform`
5. Select the Cube in the scene again and observe that it is still referencing the game object.
6. Assign the cube again to the same `go` slow and observe how the icon is changing.
Expected outcome: to get a type mismatch (if the type of 'go' is changed to LineRenderer for example, inspector will show type mismatch)
Notes:
- Not a regression, repros in 5.5.0b1 and in 5.4.1f1
- Attached gif shows process
- Attached jpg shows expected result when using a different type (LineRenderer in this case)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
This is a duplicate of issue #837920