Search Issue Tracker
Fixed in 5.5.1
Votes
0
Found in
5.5.0b7
Issue ID
840181
Regression
No
Substance generates incorrect warning when changing shader type
After changing a Substance material's shader, a warning message will appear in the material. This message goes away immediately after adjusting any values in the material, or deselecting it then reselecting it.
Reproduction Steps:
1. Open the attached project, select the Limestone_Blocks asset
2. Change the Shader type from "Standard" to "Standard (Specular Setup)
3. Observe the following warning message in the material:
"Emissive value is animated but the material has not been configured to suppot emissive. Please make sure the material itself has some amount of emissive."
4. Change the specularity, or deselect then reselect the asset
5. Observe that the warning message has disappeared
Expected result:
Warning messages should not appear in the material when they are not appropriate.
Reproducible in versions 5.5.0b7 (bd91e53964bc) and 5.4.1p4 (139dac7766f0).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity Package Manager Events Not Triggered When Changing Registry
- "DateTime.Now" in the UK timezone does not adjust when the British Summer Time is active
- "Unsupported source texture format (7) in ComputeNextMipLevel" error is shown and the texture atlas is corrupted when the texture format "RGB Compressed ETC2 4bits" is selected
- The label that uses data binding is no longer updated at runtime when `INotifyBindablePropertyChanged` reloads updates of the VisualTreeAsset in UIDocument
- HDRP Graphics "High Quality Line Rendering" is missing a documentation link
Add comment