Search Issue Tracker
Fixed in 5.5.1
Votes
0
Found in
5.5.0b7
Issue ID
840181
Regression
No
Substance generates incorrect warning when changing shader type
After changing a Substance material's shader, a warning message will appear in the material. This message goes away immediately after adjusting any values in the material, or deselecting it then reselecting it.
Reproduction Steps:
1. Open the attached project, select the Limestone_Blocks asset
2. Change the Shader type from "Standard" to "Standard (Specular Setup)
3. Observe the following warning message in the material:
"Emissive value is animated but the material has not been configured to suppot emissive. Please make sure the material itself has some amount of emissive."
4. Change the specularity, or deselect then reselect the asset
5. Observe that the warning message has disappeared
Expected result:
Warning messages should not appear in the material when they are not appropriate.
Reproducible in versions 5.5.0b7 (bd91e53964bc) and 5.4.1p4 (139dac7766f0).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
Add comment