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Won't Fix
Votes
0
Found in
5.5.0b7
Issue ID
840179
Regression
No
[SpeedTree][Rendering] White dot artifacts appear on SpeedTrees leaves on lower LOD levels
Steps to repro:
1. Open Unity;
2. Create new project;
3. Extract attached package;
4. In the Project Browser go to Assets -> Scenes;
5. Open '3_Gameplay' scene;
6. Launch the scene.
Actual result:
White dot artifacts are rendered on SpeedTree leaves (see attached actual.png screenshot).
Expected result:
Tree lighting should be consistent for all SpeedTree LOD levels.
Notes:
- Reproducible in 5.5.0b7, 5.4.1f1, 5.3.6p6;
- Reproducible on both OSX 10.11.6 and Windows 10;
- Reproduces only for lower LOD levels, doesn't repro for LOD0 (mesh with higher detail);
- Also reproducible in Standalone build;
- The issue is related to Directional light that affects SpeedTree from below - even though it 's situated under the opaque surface some light still affects parts of the tree on lower LODs; if Directional light is off the issue doesn't reproduce.
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Resolution Note (2017.4.0):
Not going to backport to 2017 series