Search Issue Tracker

0
votes
Fixed

Standard Shader with Transparent Rendering Mode after changes becomes in...

Shaders

-

Mar 10, 2016

-

Version/s: 5.4.0b7

To reproduce the issue follow the steps: 1. Open "Unity5_4_Beta7CubeSurfaceTest" project 2. Play "CubesTest" scene 3. Select "Cube" ... Read more

0
votes
By Design

NavMeshAgent.remainingDistance doesn't work with two NavMeshAgents in th...

AI

-

Mar 10, 2016

-

Version/s: 5.3.3p2

NavMeshAgent.remainingDistance doesn't work with two NavMeshAgents in the scene. According to the docs, "If the remaining distance ... Read more

1
votes
By Design

[iOS] Texture on device takes more memory than it should

iOS

-

Mar 10, 2016

-

Version/s: 5.3.3f1

To reproduce: 1. Open the attached project 2. Build for iOS with Profiler attached 3. Build with Xcode to iOS device 4. Open Profile... Read more

0
votes
Duplicate

Unnecessary GC pressure in editor when querying for a component that doe...

Editor - Other

-

Mar 10, 2016

-

Version/s: 5.3.3p2

Using this.gameObject.GetComponent<>(); uses much more memory if you are searching for the component that does not exist on that spe... Read more

0
votes
Fixed

TextMesh normals & dynamic batching issue

Graphics - General

-

Mar 10, 2016

-

Version/s: 5.3.2p3

Dynamic batching does not work correctly with TextMesh shader - if dynamic batching is enabled rotated text is not rendered correctl... Read more

0
votes
Fixed

Animation playback should stop when clicking to change current frame

Animation

-

Mar 10, 2016

-

Version/s:

Animation playback should stop when clicking to change current frame. Repro: - Select any game object with animation. - Press on th... Read more

0
votes
Fixed

Personal License cannot be activated in 5.4.0b10 online

License

-

Mar 10, 2016

-

Version/s: 5.4.0b10

We cannot activate Personal License in 5.4.0b10 online. How we can reproduce it using the example you attached 0. Disable all Unit... Read more

0
votes
Fixed

Memory snapshot profiler is broken on 5.4

Profiling

-

Mar 10, 2016

-

Version/s:

This is related to UnityEngine.Object optimization: in 5.4, m_InstanceID field was removed from it. The memory profiler throws excep... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.