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0
votes
Postponed

Unity takes an extended amount of time to recompile after editing a script

Scripting

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Dec 10, 2015

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Version/s: 5.3.0f4

How to reproduce: 1. Open attached project (longCompileTime) 2. Open any script in the project 3. Put a space anywhere in the scrip... Read more

0
votes
Fixed

[DX12] Teleporter Demo player crashes in DX12

DirectX

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Dec 10, 2015

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Version/s: 5.3.0f4

Teleporter demo player (from cloud build) crashes when forced into DX12 Repro Steps: 1) Unrar attached player and run with command... Read more

1
votes
Fixed

2D Trigger bit working on 5.3

Physics2D

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Dec 10, 2015

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Version/s: 5.3.0f4

Read more

0
votes
Fixed

[DX12] PC/Standalone player splash doesnt render correctly in DX12

Graphics - General

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Dec 10, 2015

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Version/s: 5.3.0f4

PC/Standalone player splash doesnt render correctly in DX12. Repro Steps: 1) Unrar attached player and run with command line argum... Read more

0
votes
Fixed

Skinned mesh w/ blend shapes and large scale doesn't receive correct lig...

Shadows/Lights

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Dec 10, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Download attached project "Game.zip" 2. Open scene "level 0" 3. Select Point Light and change its range. Noti... Read more

0
votes
Duplicate

[iOS] Only part of the legacy splash screen in landscape mode is shown

iOS

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Dec 10, 2015

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Version/s: 5.3.0f4

To reproduce: 1. Open attached project 2. Build for iOS 3. Deploy to iOS device 4. Hold device in landscape mode during startup Act... Read more

0
votes
Fixed

Crash on UnityScene::AddRootToScene when importing a project with delete...

Asset Loading

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Dec 10, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Download attached project. 2. If exists, delete metadata from library folder. 3. Try to import it with 5.3.0... Read more

1
votes
Fixed
1
votes
Fixed

When exporting/importing a package, you can't select a folder checkbox

Assets Management

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Dec 10, 2015

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Version/s: 5.3.0f4

How to reproduce: 1. Create a new project 2. Import the user's sent package "Culling_Bug.unitypackage" 3. Notice that most of the fo... Read more

0
votes
By Design

Baking NavMesh with 3d Colliders produces no visible results

AI

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Dec 10, 2015

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Version/s: 5.4.0a5

Baking NavMesh with 3d Colliders produces no visible results To reproduce: 1. Open attached project 2. Open 2DMesh.unity scene 3. S... Read more

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