Search Issue Tracker
FS.syncfs returns error
Cannot do persistent File IO operations in WebGL because FS.syncfs gives an error. Read more
[UI] Sprites display incorrectly using nested canvas in Linear color space
To reproduce: - Open the attached project - Make sure editor is in Linear mode, press play. - Both squares should look identical, b... Read more
Mecanim transition preview freeze
Mecanim transition preview freeze 1. Preview does not playback until timeline of preview window in modified or zoomed. 2. Repro: O... Read more
[Debugging] Evaluating GameObject.GetComponents() in a watch crashes Unity
Steps to reproduce: 1. Open the attached project 2. Open 'Map.cs' script with MonoDevelop 3. Put a breakpoint at line 236 and attac... Read more
GI gets stuck on Bake Indirect when Precomputed Realtime resolution is >...
How to reproduce: 1. Open attached project 2. Open scene scene.unity - Scene contains a map built out of Unity primitives 3. Set t... Read more
[WSA] Docs missing some defines
This page has missing some defines, like UNITY_WP_8_1 and UNITY_METRO_8_1: http://docs.unity3d.com/Manual/PlatformDependentCompilati... Read more
Artifacts on huge objects if lightmapped
Bake scene cube.unity and observe artifacts. See this thread for details http://forum.unity3d.com/threads/large-scale-lighting-noi... Read more
WebGL documentation issues
Typos in http://docs.unity3d.com/Manual/webgl-building.html -" and open it in your default brower" should be "default browser" -"Whe... Read more
Updating/reimporting plugins causes unity to create unwanted duplicates
Importing any plugin more than once or just updating a plugin causes lots of duplicate Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when exiting and re-entering Play Mode
- NavMesh Baked area is not visible when Gizmos is turned on and the Navigation window is closed
- Unity freezes when opening a project
- [Silicon] Artifacts appear in the Game view when resizing the window/entering the Play Mode in a specific project
- Marker in the animation’s preview window doesn’t stop when reaching the end of the timeline and jumps to the start of the animation when moving it with the cursor