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[Sprite Renderer] Sprites have material set to "None (Material)" when pr...
Steps to reproduce: 1. Create new Unity project. 2. Create new scene. 3. Create empty object in the fresh scene, then add "Sprite Re... Read more
Editor crashes while importing assets
Steps to reproduce: 1) Download attached project "ares-game-client.zip" and open in Unity. 2) Observe crash while importing assets.... Read more
Frame Rate unrestricted when minimized with RunInBackground and VSync en...
Steps to reproduce: 1. Open attached project 2. 'Build and run' Test scene -- Notice counter value which increases over time 3. Enab... Read more
[Additive loading] Auto built Lightmaps gone after changing game scene
Steps to reproduce: 1) Download attached project "SpaceDroid.zip" and open in Unity. 2) Open scene "Stage1". 3) In Lighting tab loo... Read more
Metal shader compiler treats const variables differently than OpenGLCore...
Reproduction Steps: 1. Open project 2. Pick OSX standalone target 3. Select "NewUnlitShader.shader" in Editor 4. In inspector under ... Read more
[iOS] Crash in FMOD_RESULT DSP::release() when AudioManager::CloseFMOD i...
To Reproduce: 1. Open and build and attached project on iOS. 2. Click "SetAudioSessionActive(false)", it will call: -SetAudioSessio... Read more
5.3.5 breaks Box Projection on large surfaces due to change in UnityStan...
Reproduction steps: 1. Open attached project 2. Open scene BoxProjection_5.3.5_regression 3. Align view to main camera - Notice that... Read more
RectTransform preview does not update image appearance
1.Open project 2.Choose Image gameobject 3.Activate RectTransform tool (press T) 4.Try to change RectTransform size (Activate previ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow