Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0b7
Issue ID
840337
Regression
No
[SceneView][Sculpting] Previously chosen brush is not rendered correctly after switching Terrain component's tabs
Steps to repro:
1. Open Unity;
2. Open attached project and 'test' scene;
3. Select Terrain gameobject in the Hierarchy view;
4. Choose any unique brush preset (for example, a star);
5. Switch to the 'Paint trees' tab;
6. Observe that brush is rendered like a big circle with rough edges;
7. Switch back to 'Paint Height' tab;
8. Observe brush rendering in Scene view.
Actual result:
After switching back from 'Paint Trees' tab brush is rendered like a circle with rough edges, yet other brush (star) is selected. See attached actual.png screenshot and gif video.
Expected result:
After switching back from 'Paint Trees' tab previously chosen tab should be rendered on terrain's brush in Scene view. See attached expected.png screenshot.
Notes:
- Reproducible in 5.5.0b7, 5.4.1f1, 5.3.5p2, 5.2.2p4;
- Reproducible on both Windows 10 and OSX 10.12;
- Reproducible only when switching back from 'Paint tree' tab;
- Brush still works correctly when painting on terrain; the issue is only in scene view rendering.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment