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Won't Fix
Votes
0
Found in
5.4.1f1
Issue ID
840507
Regression
Yes
"Too many threads" error and crash when executing procedural terrain generation
Reproduction steps:
1. Open attached project (TooManyThreads.zip)
2. Open "TerrainGeneratopmTest" scene (in Scenes folder)
3. Drag and drop "StartupScreen" scene to Hierarchy
4. Click Play
Expected result:
No crash
Actual result:
Too many threads error dialog is thrown and Unity crashes (see Error.png attached)
Reproduced with: 5.3.5f1, 5.4.1f1, 5.4.3f1, 5.5.0b11, 5.5.0f1, 5.6.0a3
Not reproducible: 5.2.5f1, 5.3.4f1
Regression introduced in 5.3.5f1
----------------------------------------------
There's an internal upper limit of maximum number of concurrent threads (2048 or so). Need to use smth like thread pooling to address the issue.
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