Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.0b6
Issue ID
840513
Regression
No
[Trail][Noise] Multiple NoiseModule and TrailModule calls when editing particle system, causes editor to lag
Steps to reproduce:
1. Open attached project
2. Open scene "rain-effect"
3. In scene view, select "Particle System Rain/Particle System Window"
4. Change any of the value (Start Rotation, for example) using mouse and notice that particle system lags while value is being changed
Caused by Noise and Trail modules. Disabling both makes this problem to go away.
Reproduced with: 5.4.0b4, 5.5.0b7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly
Resolution Note:
Disable Resimulate option when making changes to complex systems, or using a large preview playback time.
While I agree this could be better, it is unlikely to be addressed in the near future.