Search Issue Tracker
By Design
Votes
0
Found in
5.5.0b7
Issue ID
840327
Regression
No
Scene.isLoaded returns false when UnloadSceneAsync is called when there are other matching active scenes
Steps to reproduced:
1. open attached project
2. start scene 'Main'
3. click' Space'
Expected: both logs should say 'True'
Actual: one of them is 'False'
note: does not reproduce with SceneManager.UnloadScene
Reproduced: 5.5.0b7
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Add comment