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Bug Reporter error when reporting a bug on MacOS
1. Open any project in 2017.1.0b12. Help -> Report a Bug... Bugreporter error. Please see screenshot. Occurring on: 2017.1.0b1Not... Read more
When Perforce selected, some other unrelated GUI turns disabled.
To reproduce: 1. Change Version Control Mode to Perforce in Edit -> Project Settings -> Editor2. Observe other fields, which b... Read more
[OSX][WWW] www.bytes returns null on mac
How to reproduce:1. Open the attached project2. Open and play test sceneActual result: notice NullReferenceException in consoleExpec... Read more
The gameObject icon does not save after another scene is opened
Reproduction steps:1. Open the attached project;2. Open the scene "Scene 1";3. Change the object "I want an icon" icon to some color... Read more
DrawSpriteRawFromNodeQueue crash when entering play mode with scene and ...
To reproduce:1.Open attached project2.Open "something.unity" scene3.Make sure game and scene tabs are open at the same time4.Press p... Read more
Transform pointer is not a transform instance in OnEnabled causing crash
Steps to reproduce:1. Open attached project2. Open "main" scene3. Open UIObject.cs4. Change DoBuggyThings(false) in Awake fucntion t... Read more
Crash in UI::CalculateNestedAlpha when Game Object is given different pa...
Editor crashes when CanvasGroup's alpha value is changed and the game object is then given a different parent in the hierarchy by Tr... Read more
Crash in <RenderStaticBatch> and artefacts appear with a particular mesh...
Reproduction steps:1. Open the attached project "case_898793_Crash.zip";2. Open the scene "Scene";3. Go to Game window and scale the... Read more
[Metal] Half-precision literal in HLSL is translated to float literal by...
Reproduction steps:1) Open the attached project (HLSLHalfLiteralBecomesMetalFloatLiteral.zip).2) Open "MobileBloom.shader".3) Observ... Read more
BoxCollider Size values get multiplied by 2 when using EditorJsonUtility...
When using "UnityEditor.EditorJsonUtility.FromJsonOverwrite" with a BoxCollider, the Size values of the BoxCollider component get tw... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS