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Duplicating multiple game objects reverses their order in the hierarchy
To reproduce: 1. Create a new project 2. Create three gameObjects in the hierarchy 3. Copy or duplicate them. Notice that the order ... Read more
[tvOS] Apple TV icon layers has no limit in Unity player settings
Steps to reproduce: 1. Open new Unity project 2. Switch to tvOS 3. Open 'Player Settings' and go to 'Icon' tab 4. Click the '+' in ... Read more
Materials don't update when shader is edited
1. Open the attached project 2. Open the scene 'davetest' 3. Edit the shader 'myshader2' to have '"Queue"="Transparent-400"' and Sav... Read more
[PostProcessing] OnRenderImage source is null on first call in Forward R...
In forward rendering in 5.4.x, in the first call of OnRenderImage, source is null (results in null ref exception) when effects are e... Read more
[5.4 regression][VR][2D] Sprites lose their materials when play mode is ...
Steps to reproduce: 1. Open attached project and go to the scene named "DemoScene" 2. See "logo" sprite in the assets folder and pla... Read more
[Android][WebGL] ParticleSystem.ScheduleGeometryJobs takes a very long time
Reproduction steps: ------------------------- 1) Open attached project 2) Build it for Android or WebGL (actually tested only on and... Read more
Rigidbody starts bouncing or falls through the ground when center of mas...
Steps to reproduce: 1) Download and open project "CenterOfMAssTest.zip". 2) Play "Main Scene" . 3) Select "Offset Cube Parent" in H... Read more
[Android] Render texture corrupted after lock screen
Is a landscape exclusive app uses a RenderTexture and the phone gets locked, after unlocking the phone the RenderTexture is invalid ... Read more
[Reflection Probe] distorted reflections in Deferred rendering mode
Steps to reproduce: 1) Download and open the project attached by me "probesTest.zip" (I made a simple project, because it's easier ... Read more
Integration test platform runner doesn't work properly for BuildTarget.S...
Integration test platform runner doesn't work properly for BuildTarget.StandaloneOSXUniversal and BuildTarget.StandaloneOSXIntel Read more
All about bugs
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