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[iOS] OnApplicationPause() gets called twice in a row with the same paus...
When quickly minimizing and restoring an app, OnApplicationPause() gets called twice in a row, followed by two resume calls. Steps ... Read more
[Linux Editor] Game view flickers when previewing splash screen in the E...
Splash screen preview does not work on the Linux Editor. Instead of showing the splash screen effects, the Game window flickers. St... Read more
Crash in ProceduralMaterialData::GetSubstancePackage when opening likely...
I have a test scene for a hi-res terrain with RTP etc. Not much else in the scene at all. The editor crashed suddenly; I believe the... Read more
[VR] The effect of render viewport scale is greater when using single pa...
Setting the render scale to 0.35 with single pass on results in a far 'granier' image than when setting the render scale to 0.35 wit... Read more
[5.5] Default Format field is inactive in Texture import settings
Steps to reproduce: 1. Open project 2. Select sampleTexture file from Assets 3. Check Inspector window's Texture import settings 4. ... Read more
[VR] Multiple cameras with specific target eyes fail to render properly
1. What happened Attempting to setup three cameras (one for each eye + one for the main display) causes issues in rendering. The im... Read more
[macOS] Input from USB mouse disables further touchpad input in Input.Ge...
If the cursor is moved with a USB mouse, Input.GetAxis("Mouse X") and Input.GetAxis("Mouse Y") return 0 if the cursor is moved with ... Read more
UnityWebRequest does not indicate that a SSL certificate is invalid
Steps to reproduce: 1. Open the project. 2. Hit play 3. Notice there is a webpage output to the Debug.Log which includes: <div id="... Read more
Wrong objects placement when importing FBX from Cheetah3D
To reproduce: 1. Open project 2. Drag 'WorldTile00.fbx' from 'meshes' folder to scene Expected result: imported objects will be pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window