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Errors in runtime play with events
Repros: - use attach bug.unitypackages - Load scene named Bug - Click Editor Play and notice errors: NullReferenceException: Ob... Read more
Trying to instantiate a GameObject on a non-main thread crashes instead ...
1. Open the attached "TimerRepro" project (you could also use "2D" project that user had attached) 2. Open "main" scene and enter p... Read more
On pressing Collab/Members, Services windows remains in focus
Happens either on mac OS 10.12.3.(16D32) or Window 10 Pro 64-bit (10.0, Build 14393). Originally found in: Version 5.6.0b4 (ba7e92b... Read more
Unity loads 'Untitled' (empty) scene when canceling building process
Reproduction steps: 1) Open "879562_SceneChangesAreLost.zip" project 2) Open "rand" scene 3) Make some scene changes, for example du... Read more
SkinnedMeshRenderer's Mesh looks strange when different mesh is selected...
To reproduce: 1. Create a new project. 2. Create Empty game object. 3. Add "Cloth" component to it. 4. In "Skinned Mesh Renderer" se... Read more
Cannot add sprites to the scene view
Steps to reproduce : - import the project attached - try to drag and drop the sprite in the scene view and notice that it doesn't w... Read more
Assertion failed when setting the Scene View to Shadowmask Overlap
Steps to reproduce : - import the project attached - open the "Car" scene - change the Scene View to Shadowmask Overlap and notice ... Read more
System.Runtime.WindowsRuntime.dll and System.Runtime.WindowsRuntime.UI.X...
They should be referenced when using .NET 4.6 API compatibility level. Repro steps: 1. Open attached project 2. Build it for Windo... Read more
'Invalid index' error when deleting custom resolution
To reproduce: 1. Create new project 2. Add custom resolution 3. Delete custom resolution Actual: Notice error in console Invalid ... Read more
Unity Crashes when you remove Mesh from SkinnedMeshRenderer, when object...
To reproduce, there are 2 ways: 1. Open new project. 2. Open SceneView 3. Create Empty game object. 4. Add "Cloth" component to it. ... Read more
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