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[Network Lobby]Some networking classes do not exist in 5.4 beta
Steps to reproduce: 1. Create a new project. 2. Open, download and import this asset: https://www.assetstore.unity3d.com/en/#!/cont... Read more
[NavMeshSurface] Trees placed on Terrain are not taken into account when...
How to reproduce: 1. Open the attached project (TreeTest.zip) 2. Open scene Scenes/SampleScene 3. In the Hierarchy window, double-cl... Read more
Some orientation error showing in Tizen Video
I was able to repro. I'm seeing it on 5.4.0b22 as well. To repro, just dL the uploaded proj and deploy to device. Read more
[NavMeshLink] Agent fails to "climb" onto non-point-to-point NavMeshLink
Steps to reproduce: 1. Open attached project 2. Open scene "Assets/Scene/1_multiple_agent_sizes" 3. In hierarchy, select "GameObjec... Read more
[Shadows] Point light shadows hardcoded bias lead to peter panning
How to reproduce: 1. Open the attached project and "bug_1" scene in it. 2. Observe cube shadow with some offset from the cube edge... Read more
AlphaTest(Cutoff) does not work on some devices
On some devices(samsung S7) shaders that uses CutOff does not cut the image from Unity 5.3.5. Read more
UI image ignores RectTransform.anchoredPosition when resizing Transform
Reproduction steps: (see video) 1. Open the attached project 2. Open the available scene 3. Attempt to resize the button in the canv... Read more
[IL2CPP] Project doesn't build for "WebGL" with "Failed running <...>\il...
Reproduction steps: 1. Open attached project. 2. Build "ts" scene for "WebGL". 3. Build process stops with(Full errors are in the "... Read more
Direct real time light is not applied to dynamic objects using real time...
How to reproduce: 1. Create a new project. 2. In the Lighting window uncheck Baked GI and Automatic baking. 3. Create a 3D Object ... Read more
ImageEffectAllowedInSceneView have OnEnable called before Serialization
How to reproduce: 1. Open the attached project 2. Open ImageEffectSerializationBug scene 3. Observe the printed error in console "In... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file