Search Issue Tracker
Fixed in 5.5.1
Votes
0
Found in
5.5.0f3
Issue ID
858593
Regression
Yes
Light Halo shader is not in the Graphics settings and cannot be set by code
To reproduce:
1. Open attached project in Unity 5.5
2. Open main.unity
3. Press play to run script "HaloEx.cs" which will set the shader to "Resources/Internal-Halo.shader" ( This is the same as the Internal-Halo shader from standard shaders, but is hard coded to return fixed4(1,0,0,1); as the final colour.
Actual: HaloEx.cs has no effect. Also notice in "Built-In shader settings" in Graphics settings, a new shader is added as "Motion Vectors"
Expected: Light Halo Shader should be set to Resources/Internal-Halo.shader
Reproducible: 5.5.0p1, 5.6.0a6
Not reproducible with 5.4.3p3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX] Custom HLSL with 'int' parameter, without the 'in/out/inout' access modifier is not supported
- [Windows] Lens Flare doesn't work in the Lens Flare Showroom URP Sample Scene
- Crash on ujob_execute_job while using OverlapBoxCommand when collisions are more than maxHits
- The validity of the multiple handles can behave differently based on the load/release operations order, when multiple Addressables.LoadAssetAsync and Addressables.Release are used to load and release the same Addressable Asset
- Dynamic text is rendered in the background when it is inside the <font> tag
Add comment