Search Issue Tracker

Won't Fix

Votes

0

Found in

5.4.3f1

Issue ID

858584

Regression

No

Emission baking on Surface Shaders breaks when pragma set to "alpha:fade" or "alpha:premul"

Shaders

-

Steps to reproduce:
1. Download and open the attached project
2. Observe scene or game view

Expected behavior: all cubes bake the same emission
Actual behavior: middle cube, with shader pragma set to "alpha:fade" or "alpha:premul" does not bake emission

Reproduced on: 5.4.3f1, 5.4.3p3, 5.5.0p3, 5.6.0b1
Unable to test on 5.3- due to the shader breaking

Notes:
-user notes that the third cube is "fixed" by removing the colormask entry in the shader's code

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.