Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.5.0p1
Issue ID
858634
Regression
No
[VR Input] Touch Controller Vertical Axes are inverted compared to Xbox shared input
1) Download attached project
2) Setup Xbox controller and Touch Controllers
3) Setup Oculus Rift
4) Enter playmode
5) Pull down on the thumbstick of the left Touch controller
6) Observe it reports -1 (or close to it)
7) Release the thumbstick
8) Pull down on the left thumstick of the Xbox controller
9) Observe it reports 1
Expected: The touch controller reports the same value as the xbox controller on the vertical axis
Additional steps:
Do steps 5) through 9) with the RIGHT touch controller and RIGHT thumbstick of the xbox controller
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "EndLayoutGroup: BeginLayoutGroup must be called first" error is thrown when changing Shader Precision Model from the Build Profiles window
- White artifacts/outlines are visible in the Garden Scene when viewing at meshes from a distance
- Shader warnings "Sprite-Unlit-Default" are thrown after building 2D Platrformer Microgame Template
- [Android] HLSL shader becomes corrupted when running on an Android device
- Missing spaces in "Welcome to VR Mutiplayer Template Project" Welcome Dialog window
Hazneliel
May 07, 2017 06:05
IS still not fixed in 5.5