Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.5.0p1
Issue ID
858634
Regression
No
[VR Input] Touch Controller Vertical Axes are inverted compared to Xbox shared input
1) Download attached project
2) Setup Xbox controller and Touch Controllers
3) Setup Oculus Rift
4) Enter playmode
5) Pull down on the thumbstick of the left Touch controller
6) Observe it reports -1 (or close to it)
7) Release the thumbstick
8) Pull down on the left thumstick of the Xbox controller
9) Observe it reports 1
Expected: The touch controller reports the same value as the xbox controller on the vertical axis
Additional steps:
Do steps 5) through 9) with the RIGHT touch controller and RIGHT thumbstick of the xbox controller
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Hazneliel
May 07, 2017 06:05
IS still not fixed in 5.5