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Depth Only Camera with HDR enabled produces artifacts, clears buffer
1. Open attached project and open HDRtest scene2. Select Main camera and inspect Occlusion Culling, Allow HDR and Allow MSAA setting... Read more
[2D] Unable to click on/select Sprite Mask in Scene with Sprite Mask View
A Sprite Mask cannot be clicked on/selected in Scene when using Sprite Mask View 1. create a Sprite Mask2. select a Sprite to use fo... Read more
Sprite "Mask Interaction" is using an input bar instead of a dropdown menu
Sprite "Mask Interaction" is using an input bar instead of a dropdown menu 1. Drag any sprite onto scene2. Check Inspector for "Mask... Read more
[Regression] Gameobject is not focused in the Scene View after double-cl...
Steps to repro: 1. Open attached project and 't1' scene;2. Double-click any gameobject in the Hierarchy (e.g. 'Cube', 'Main Camera',... Read more
Changes to scripts cause infinite compilation times after playing a scene
Steps to reproduce:1. Open any project2. Open any script or create a new one3. Make changes in the script4. Press play while it's st... Read more
"Register Undo object is not a ScriptableObject" when moving the sprite'...
"Register Undo object is not a ScriptableObject" when moving the sprite's pivot in Sprite Editor after exiting Play See gif below 1.... Read more
In Camera Preview using Deferred rendering mode, fog does not show up
While changing from Forward to Deferred rendering modes on camera you can see in the Camera preview that the fog is gone on Deferred... Read more
NullReferenceException when pressing Play with the Sprite Editor open, o...
NullReferenceException when pressing Play with the Sprite Editor open, on OSX See attached gif 1. Open attached project2. Expand the... Read more
[MAC]Cannot click on UI buttons when 2 Game tabs are simultaneously visible
To reproduce:1. Open attached project "gamewindow.zip"2. Open "K.unity" scene3. Enter play mode4. Click on the button in game window... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS