Search Issue Tracker
World Space UI cannot be seen in RenderTexture
How to reproduce: 1. Open the project and the "TestScene" in it. 2. See the render preview of the Camera "RenderTargetCamera" 3. Cl... Read more
[Graphics.DrawMesh] triggering "String.memcpy" for massive slowdowns
Reproduction steps: 1. Open attached "stripped" project. 2. Open "EditorMap.scene". 3. Open "Window > Profiler" tab. 4. Enable "Deep... Read more
[iOS][Metal] GPU frame time is slower on Metal than openGLES3 when using...
Steps to reproduce: 1. Open attached project (RenderTextureTest_stripped.zip) 2. Make sure graphics API for iOS is set to Metal 3. ... Read more
[OSX] Editor crashes when trying to import project with DXT1Crunched tex...
1. Delete Library folder in attached project to force a reimport of all assets 2. Open the project 3. Observe crash Read more
[Culling] Recalc bounds are still called even if object is out of view
Reproduction steps: 1. Open the attached project 2. Open scene "TestScene" 3. Play 4. Select camera and rotate its Y axis till you n... Read more
[AudioNativesPlugin] Opening the AudioNativePlugins project from bitbuck...
Steps to repro: 1.Download the latest AudioNativePlugin project from bitbucket 2. Uncompress and open with the b21 build Unity cras... Read more
[AW] "Animator.Motion T, Q, T.z (Missing!)" on root motion curves
Once root motion curves are applied to a clip, properties are displayed in yellow with "(Missing!)" in the AW. This is not true as t... Read more
[iOS] App hangs if OnApplicationPause() is called before another OnAppli...
Steps to reproduce: 1) Open the attached project. 2) Build the project for iOS. 3) On the iOS device, have some kind of an app, whic... Read more
Button does not get callback if parented to Camera
1. Create a new scene 2. create a button ( GameObject -> UI -> button 3. go to the canvas, change the render mode to screen space - ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file