Search Issue Tracker
Fixed in 5.4.5
Votes
0
Found in
5.4.1f1
Issue ID
844799
Regression
Yes
GrabPass unlits the surface of object on certain camera angles/positions
Reproduction steps:
1. Open the attached "Case 68733 - Water Flicker.zip" project.
2. Open the "Assets > Scenes > GamesCom".
3. Focus(double click) the "jungle_poolwater" game object.
4. Note, that the surface is black.
5. Toggle off or move "top_on" game object out of camera sight.
- "jungle_poolwater" is visible again(GIF attached)
Reproduced with: 5.4.0b15, 5.6.0a2
Not reproducible with: 5.4.0b14
Regression introduced in: 5.4.0b15
Related case: 818506
Notes:
- In a Renderdoc capture the SH parameters are either 0 or the correct value
- The unity frame debugger reports the correct values in both cases
- 818506 workaround doesn't fix this issue
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
Add comment