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TouchScreenKeyboard always returns empty string
Steps to reproduce: 1. Download attached project 2. Build and run to WP8.1 device. 3. Click on "Open Keyboard" button. TouchScreenKe... Read more
TouchScreenKeyboard can not be closed by clicking outside of it
Steps to reproduce: 1. Download attached project 2. Build and run it. 3. Press button "Open Keyboard" to open TouchScreenKeyboard. K... Read more
Editor crashes when Max Size value of Best Fit is set to high number
To reproduce: 1. Create new project 2. Create UI Text game object 3. Enable Best Fit option 4. Set Max Size to 400 5. Editor crash... Read more
Multi-editing materials not possible in inspector
To reproduce: 1. Create 2 cubes 2. Create new material and assign it to one of them 3. Select both cubes 4. Notice that material isn... Read more
After finished install of module, the already loaded modules disappear f...
1. install unity and observe all the listed modules in the module manager 2. Delete one or two of these packages from the install di... Read more
Project for WP8.1 can be exported with unavailable HumanInterfaceDevice ...
Steps to reproduce: 1. Open attached project or any and enable HumanInterfaceDevice capability 2. Attempt to deploy the app. Visual ... Read more
Scene view - CTRL + clickdrag doesn't zoom on Windows
This is by design and has been like this for a long time. The main shortcut for Zoom is alt + right click drag and this works on bot... Read more
MissingRefferenceException after deleting all the motions in a Blend Tree
Steps to reproduce : - create a new animation controller - create a new blend tree - add two motions and another blend tree - assig... Read more
Universal: shader does not retain specular colour when updating from legacy
To reproduce this bug: 1. Open the attached project 2. Open the 'scene' 3. Select 'ground - Ferny Bank - bump' material in the proj... Read more
Auto Off-mesh links are not generated correctly on terrains
To Reproduce: 1. Open 'scene1' from the project in 'repro.zip'. 2. Bake navmesh on the Terrain present in scene. 3. Notice the off-... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Main Camera rendering is being overwritten by a UI Camera when using multiple cameras with URP and the second camera's background type is set to "Uninitialized"
- VisualTreeAsset has significantly increased memory allocation size at runtime when the project is built with IL2CPP scripting backend
- NullReferenceException is logged when cancelling Shader Graph recovery of an already deleted Shader Graph
- White Edges appear during Camera movement in runtime when using FSR2 with Motion Vectors and Exposure enabled
- Lens Flare renders without occlusion when the light source is obstructed by solid objects when running on Android using OpenGL