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Optimized game object is rotated twice as much as set
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. In hierarchy, select Rotation GO and notice that it has Y rotatio... Read more
Application.targetFrameRate has no effect
Steps to reproduce: 1. Open attached project2. Open scene "Test"3. Run it4. Notice that framerate isn't around 10 although that's th... Read more
[WebGL] Potential huge memory leak
Steps to reproduce:1. Open attached project.2. Select "WebGL" as a target platform ("File->Build Settings->Web GL->Switch P... Read more
Range(1, int.MaxValue) produces negative result
Steps to reproduce:1. Open attached project.2. Open scene named "main".3. In the "Hierarchy" window select "Main camera".4. The "Tes... Read more
[Terrain] Grass can not receive shadows from pointlight
Steps to reproduce:1. Open case_810803-GrassShadow project2. Open GrassShadow scene3. Select Cube in hierarchy and move it on X or Z... Read more
Render to texture canvas not rendered when Game view is not open
Reproduction steps:1. Open the attached project2. Open the available scene3. Play scene4. Have both Scene and Game views open5. Clos... Read more
[SinglePassStereo] Missing materials stereo discrepancy
Steps to reproduce:1. Download and open attached project "lefteyepointlightongraphicsjob - final.zip"2. Open scene "test"3. Make sur... Read more
Virtual reality mode cannot be turned on for Android platform w/ VR Samp...
Steps to reproduce:1. Create new project2. Import "VR Samples" from Asset Store3. Switch platform to Android4. Turn on VR mode in Pl... Read more
[Editor][Regression] 'String too long for TextMeshGenerator' is thrown a...
Steps to repro: 1. Open Unity 5.4.0b25;2. Create new project or open existing one;3. Choose Help -> About Unity;4. Observe the Co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
- Errors and warnings are thrown after installing Visual Effect Graph Learning Samples