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[Mscorlib] Editor uses a different version of mscorlib.dll than in build
Reproduction steps: 1. Open the attached project 2. Open the available scene 3. Play scene Note: Mscorlib version is 2.0.0.0 4. Buil... Read more
[LocalSimulationSpace] Particles with Local Simulation Space ignore coll...
Reproduction steps: 1. Open the attached project 2. Open the available scene 3. Play scene Note: Red particles are set to Local Simu... Read more
[UWP] Performance stutters on Windows 10
To reproduce: 1. Build and run attached project 2. Play the game continuously for over a few minutes 3. Observe the game starts stu... Read more
GetKey returns false when checking for multiple keys held down when new ...
Steps to reproduce: 1. Open attached project "getkey.zip" 2. Open "GetKey bug" scene 3. Run the project 4. Hold "A" and "S" keys dow... Read more
Parameters on Wheel Collider are uneditable
Steps to reproduce: 1. Open attached project "wheel.zip" 2. Open "test" scene 3. Select "wheel" gameobject in Hierarchy 4. Try to ed... Read more
[VR] Different particle shader transparency between editor and build
Steps to reproduce: 1. Download attached project and open scene "TestScene" 2. Make sure VR mode is on in settings 3. Build for stan... Read more
Collision detection constantly failing
Reproduction steps: 1. Open attached project "Collision" (Attached in the edit) 2. Open scene "Main" 3. Play the scene 4. Move off t... Read more
[Shaders] Transparent shader writes into DepthNormals texture, because m...
Reproduction steps("video" attached): 1. Open attached project. 2. Select "Assets/Art/Transparent_Writes_Normals.mat". 3. Notice it ... Read more
[tvOS] Setting UnityEngine.Apple.TV.Remote.allowRemoteRotation in Awake ...
Steps to reproduce: 1. Open attached project (tvos_rotation.zip) 2. Switch to tvOS 3. Open and build 'Test' scene 4. Build and run ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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