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0
votes
Fixed

[Mscorlib] Editor uses a different version of mscorlib.dll than in build

Scripting

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Jun 19, 2016

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Version/s: 5.3.4f1

Reproduction steps: 1. Open the attached project 2. Open the available scene 3. Play scene Note: Mscorlib version is 2.0.0.0 4. Buil... Read more

0
votes
Fixed

[LocalSimulationSpace] Particles with Local Simulation Space ignore coll...

Shuriken

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Jun 19, 2016

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Version/s: 5.3.5p3

Reproduction steps: 1. Open the attached project 2. Open the available scene 3. Play scene Note: Red particles are set to Local Simu... Read more

0
votes
Won't Fix

[UWP] Performance stutters on Windows 10

Universal Windows Platform

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Jun 19, 2016

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Version/s: 5.4.0b21

To reproduce: 1. Build and run attached project 2. Play the game continuously for over a few minutes 3. Observe the game starts stu... Read more

0
votes
By Design

GetKey returns false when checking for multiple keys held down when new ...

Input

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Jun 19, 2016

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Version/s: 5.4.0b13

Steps to reproduce: 1. Open attached project "getkey.zip" 2. Open "GetKey bug" scene 3. Run the project 4. Hold "A" and "S" keys dow... Read more

0
votes
Duplicate

Parameters on Wheel Collider are uneditable

Physics

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Jun 18, 2016

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Version/s: 5.4.0b21

Steps to reproduce: 1. Open attached project "wheel.zip" 2. Open "test" scene 3. Select "wheel" gameobject in Hierarchy 4. Try to ed... Read more

0
votes
Fixed

[VR] Different particle shader transparency between editor and build

VR

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Jun 18, 2016

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Version/s: 5.3.3f1

Steps to reproduce: 1. Download attached project and open scene "TestScene" 2. Make sure VR mode is on in settings 3. Build for stan... Read more

0
votes
Fixed

Collision detection constantly failing

Physics

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Jun 18, 2016

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Version/s: 5.3.5f1

Reproduction steps: 1. Open attached project "Collision" (Attached in the edit) 2. Open scene "Main" 3. Play the scene 4. Move off t... Read more

0
votes
Fixed

[Shaders] Transparent shader writes into DepthNormals texture, because m...

Shaders

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Jun 18, 2016

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Version/s: 5.4.0b21

Reproduction steps("video" attached): 1. Open attached project. 2. Select "Assets/Art/Transparent_Writes_Normals.mat". 3. Notice it ... Read more

0
votes
Fixed

[tvOS] Setting UnityEngine.Apple.TV.Remote.allowRemoteRotation in Awake ...

tvOS

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Jun 18, 2016

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Version/s: 5.3.5p4

Steps to reproduce: 1. Open attached project (tvos_rotation.zip) 2. Switch to tvOS 3. Open and build 'Test' scene 4. Build and run ... Read more

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