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NetworkServer.DisconnectAll() makes isActive false
NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more
DrivenRectTransformTracker doesn't render new position of children objects
Repro steps: 1) Open the project and Bug.scene 2) Select Canvas->Flexible Vertical Layout 3) Change Pos X variable 4) Notice that th... Read more
UI Textures change after lowering quality level in runtime
Steps to reproduce: 1. Download and open attached project "repro_760691.zip" 2. Build the project w/ "main.unity" scene included 3. ... Read more
[Scripting] Exception in API updater: Sequence contains more than one ma...
Steps to reproduce: 1. Download and import attached project. 2. Reimport "EvilCore.dll" from asset folder. 3. Inspect the console. ... Read more
[Editor] Freeze when httpwebrequest() timeouts twice and script recompiles
Repro steps: 1) Open the project and only scene in it 2) Play - make sure there are two "Abort" messages in console 3) Reimport the ... Read more
ClampAngle gives inverse output when angles reaches 0
Reproduction steps: 1. Open attached Unity project. 2. Open and play "Exe's > MouseFlightScene" scene. 3. Move mouse around and noti... Read more
Skinned Mesh Renderer leaks memory on SceneManager.LoadScene
Steps to reproduce: 1) open users attached project 2) play in the editor 3) observe total memory in profiler Actual: memory usage s... Read more
If there is no code left to go through "Stop Debugging" in VS2015 crashe...
Reproduction steps: 0) See gif attached in the edit. 1) Open attached project, proceed to scene 1. 2) Open "GameSettings" script in ... Read more
Loading Scene messes up UI with Scroll Rect component
Reproduction steps: 1) Open user submitted project, proceed to main scene and notice messed up UI. 2) Expand canvas and select "scro... Read more
Memory usage increases with every AnimationClip.SampleAnimation() call
1. Open attached project 2. Play in editor "test" scene 3. Click button in middle 4. Memory will start increasing with every click i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type