Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.3f1
Issue ID
854823
Regression
No
Crashing during DrawControllerGizmo process, when changing a gameobject's z scale with convex off in the mesh collider component
Reproduction steps:
1. Open the attached project
2. Select the "cube" game object in the hierarchy
3. Constantly shift the Z axis scale from -20 to 0
Result: Unity crashes with this error: "Runtime Error!
[...]
R6025
-pure virtual function call"
Note: turning on "convex" in the mesh collider component resolves the crashing
Reproducible on: 5.3.7p1, 5.4.4f1, 5.5.0p3, 5.6.0b2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- There is no way to adjust the HDR Paper White value of the Unity Editor's interface, making it difficult/uncomfortable for some developers to work on very dark/bright scenes in HDR
- Animator window has a dropdown button that throws “MissingReferenceException” error on a new project when the previous project had a GameObject with an animation
- Animator State name overflows outside the visual box when the State has a long name
- UI Document file remains marked as Dirty after Undoing made changes
- Switching between UI Documents with different Canvas sizes marks the UXML file as dirty
Add comment