Search Issue Tracker
Won't Fix
Votes
0
Found in
5.5.0f3
Issue ID
854774
Regression
Yes
WebGL artifacts on Unistorm demo scene
WebGL artifacts on Unistorm demo scene
1. What happened
While playing one of demo scenes from UniStorm A$ package in WebGL, terrain blinks white when looking around. This appears to be a regression from 5.4.3p1. At least for default player settings - didn't try changing anything there.
2. How we can reproduce it using the example you attached
- Build WebGL player for 'Advanced UniStorm UI Control C#' scene (or see Web1 folder inside the project folder)
- Play
- Walk around and glance up/down/far-right/far-left
---> Terrain turns white for fractions of a second, but it happens quite often.
Video: https://oc.unity3d.com/index.php/s/N1Rm68dTXO8eXqw
The same scene looks OK in 5.4.3p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
Add comment