Search Issue Tracker
Unity Crash When Setting EditorWindow.maxSize Twice in One Callback
Steps to reproduce: 1. Open the attached project. 2. In the top menu, select 'Tools' and select 'Batch Rename Tool'. Unity crashes... Read more
Unity chashed on opening project
Issue happens not each time on opening this project. No clear way to repro. Read more
Font accent exedes the text box limits
Steps to reproduce : - create a new project - import the font attached - create a new text box and add the attached font - type som... Read more
[SinglePassStereo] Legacy Vertex Lit stereo discrepancy with spotlights
When using Single-Pass Stereo and the Legacy Vertex Lit rendering path in VR there is a discrepancy between the left and right eyes ... Read more
[WP8.1] Multitouch uses a lot of processing power
To reproduce: 1. Build and run attached project 2. Try to use multitouch 3. Notice that performance drops Reproducible: 5.5.0a2, ... Read more
[NetworkWriter] NetworkWriter.Write always takes values from the start o...
Steps to reproduce: 1. Open attached project "808515.zip" 2. Open scene "repro" 3. Run it 4. In console notice comparison of Networ... Read more
Missing referenced script warnings on prefab-ed objects without a missin...
Steps to reproduce: 1. open attached 'missingPrefab.zp' 2. play scene 'main' 3. check console Actual: missing scripts warnings prin... Read more
Activating Unity Silently without a projectPath causes last project to b...
Steps to reproduce: 1. Open random project and close it 2. Run attached "run.bat" 3. Open "Editor.log" 4. Notice that project was r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key