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0
votes
Won't Fix

Generating mipmaps on RenderTexture with dimensions set to Tex2DArray is...

Graphics - General

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Sep 28, 2016

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Version/s: 5.4.1f1

Reproduction steps:1. Open the project2. Open the "test" scene3. Make sure "Use Mipmap" is enabled on "RT" gameobject4. Open the GPU... Read more

0
votes
Fixed

Realtime GI Lightmaps Not Updated In The First Frame

Global Illumination

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Oct 03, 2016

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Version/s: 5.5.0b5

The scene with only Precomputed Realtime GI enabled fails to display correct lightmap values after loading from a scene with light p... Read more

1
votes
Won't Fix

[Player, D3D11] FullScreen Switch shows memory leaking

DirectX

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Oct 03, 2016

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Version/s: 5.4.0f3

[Player, D3D11] FullScreen Switch shows memory leaking 1. What happened When switching between full-screen and windowed in player To... Read more

0
votes
Fixed

[FinalGather] Final Gather bake artifacts when used with transparent sha...

Global Illumination

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Sep 28, 2016

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Version/s: 5.4.b18

Using standard transparent material with albedo alpha set to 0 produces shadow artifacts when Final Gather is enabled in Enlighten b... Read more

0
votes
Fixed

[Regression][OSX][5.5] 'Couldn't decompress package' error is shown afte...

Asset and Scene Management

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Oct 03, 2016

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Version/s: 5.5.0b6

Steps to repro: 1. Open Unity;2. In the Launcher window click 'New' button;3. Click 'Add Asset Package' button;4. Select 'Gaia - Ter... Read more

0
votes
Fixed

[Graphics] Creating a RenderTexture under Vulkan with the DefaultHDR for...

Graphics - General

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Oct 01, 2016

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Version/s: 5.5.0b4

Reproduction steps:1. Open the attached project2. Navigate to Assets3. Open the "Testing scene.unity" scene4. Built and run the proj... Read more

0
votes
By Design

Lightmapped object with alpha-clipped material occasionally cut holes in...

Progressive Lightmapper

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Oct 02, 2016

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Version/s: 5.4.1f1

Summary: Alpha clipped materials attached to flat planes, when angled perpendicular to the light, and if positioned at certain X and... Read more

0
votes
Fixed

Incorrect Rendering of Lightmaps with Decoded RGB

Global Illumination

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Oct 03, 2016

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Version/s: 5.5.0b5

The lightmaps look incorrect with artefacts and very bright when a scene with multiple lights and light probes is deployed to a mobi... Read more

0
votes
Postponed

[Importing] The material search doesn't select substances although they ...

Asset and Scene Management

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Oct 02, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1. Open attached project "837367.zip"2. Make sure that there's no "Materials" folder3. Select "SubstanceBugMesh"... Read more

0
votes
Fixed

[Animation] Not all Shuriken properties can be animated.

Shuriken

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Oct 03, 2016

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Version/s: 5.5.0b3

[Don't peer-review] Not all particle properties can be animated.Brought up by user regarding min/max bursts: https://feedback.unity3... Read more

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