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Won't Fix

Votes

0

Found in

5.4.1f1

Issue ID

836345

Regression

No

Generating mipmaps on RenderTexture with dimensions set to Tex2DArray is very GPU intensive

Graphics - General

-

Reproduction steps:
1. Open the project
2. Open the "test" scene
3. Make sure "Use Mipmap" is enabled on "RT" gameobject
4. Open the GPU profiler
5. Play the scene

Actual result: Generating mipmaps on Tex2DArray uses a lot of GPU time.
Expected result: Generating mipmaps on Tex2DArray occupies less GPU time

Reproduced on: 5.5.0b6, 5.4.1p3
RenderTexture has no dimension variable in 5.3* and 5.2*

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