Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.1f1
Issue ID
836345
Regression
No
Generating mipmaps on RenderTexture with dimensions set to Tex2DArray is very GPU intensive
Reproduction steps:
1. Open the project
2. Open the "test" scene
3. Make sure "Use Mipmap" is enabled on "RT" gameobject
4. Open the GPU profiler
5. Play the scene
Actual result: Generating mipmaps on Tex2DArray uses a lot of GPU time.
Expected result: Generating mipmaps on Tex2DArray occupies less GPU time
Reproduced on: 5.5.0b6, 5.4.1p3
RenderTexture has no dimension variable in 5.3* and 5.2*
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Component (...) had become dangling during an undo operation." warning undoing creating a light
- Ghost collisions occur in a Physics mesh when entering the Play mode
- TMP text with Auto Size overflows when using the WD% property
- Light Explorer does not update Isolated Selection when new Light selected in Scene
- "Reference for Rendering" opens a documentation focused in the "Shadows"
Add comment