Search Issue Tracker
Updating the UI Text component every frame increases memory allocated to...
To reproduce: 1. Open the project, attached by user (MemoryTests.zip)2. Open "main" scene3. Enter Play mode4. In Profiler, select Me... Read more
Editor gives a bunch of errors when building asset bundles with textures...
Reproduction steps:1. Open project attached(AssetBundleBugWithCompressedTextures.zip).2. Launch the "Assets/Build Asset Bundles" men... Read more
sRGB (Color Texture) Checkbox has no effect in Gamma space
When sRGB (Color Texture) is true vs false there is a clear visual difference in Linear space.In Gamma space, however, it has no eff... Read more
[Android] Using LZ4 compression with split binaries transfers some of th...
[Android] Using LZ4 compression when building with split binaries transfers some of the file size from obb to apkNormal build: 40.2M... Read more
[OSX] Randomly colored pixels are shown when picking color from the edge...
To reproduce:1. Open project2. Choose 'Image' gameobject color picker3. Move mouse cursor to the edges of screen(gif attached) Expec... Read more
LightingData for additively loaded scenes baked together is much bigger ...
LightingData for additively loaded scenes baked together is much bigger than for a single scene with same geometry The game loads ga... Read more
AssetPostprocessor is notified about the deletion of the temporary asset
To reproduce: 1. Open the project, attached by user (AssetPostprocessorBug_DuplicateAsset.zip)2. Clear the console3. Duplicate the "... Read more
[Build] AssetDatabase.GetImplicitAssetBundleName asserts & returns wrong...
Reproduction steps:1. Open project attached (GetImplicitAssetBundleNameBug.zip).2. Delete one asset from each folder (SpritesInSomeB... Read more
[iOS] Locked orientation app gets rotates from portrait to landscape whe...
Steps to reproduce:1. Download the attached project2. Build to iOS3. Make sure your device doesn't have rotation locked and rotate i... Read more
Automatic shader upgrade creates inconsistencies in the line endings
Repro steps: 1. Create a new project2. Create a new "Shader" -> "Standart Surface Shader"3. Open the new Shader file and show the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UI Builder] Hierarchy Window's Show Attached StyleSheets view option does not display used StyleSheets
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open