Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
2017.1.0b2
Issue ID
900480
Regression
Yes
Sprite "Mask Interaction" is using an input bar instead of a dropdown menu
Sprite "Mask Interaction" is using an input bar instead of a dropdown menu
1. Drag any sprite onto scene
2. Check Inspector for "Mask Interaction"
Expected result: A dropdown menu with options: None (default), Visible inside Mask, Visible outside Mask
Actual result: A input bar with default input 0
Screenshots attached below
Occurring on 2017.1.0b2 (current latest)
Not occurring: 2017.1.0b1 and older
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment