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Fixed in 2017.2.0f3

Votes

12

Found in

5.6.0f3

Issue ID

900442

Regression

No

Changes to scripts cause infinite compilation times after playing a scene

Mono

-

Steps to reproduce:
1. Open any project
2. Open any script or create a new one
3. Make changes in the script
4. Press play while it's still compiling (spinning progress wheel bottom right of Unity is active)
5. Observe the Infinite loop during compilation

Expected result: Unity should not stuck in infinite compilation times
Actual result: Unity is stuck in infinite compilation times

Workaround:
Minimize the Editor window and restore the minimized window

Note:
Collab is turned off

Reproduced with: 5.4.5p1, 5.5.3p1, 5.6.0p1, 2017.1.0b1

  1. karl_jones

    Oct 12, 2017

    This is fixed in 2017.2

Comments (9)

  1. Lowscope

    Oct 02, 2018 08:27

    I've had this bug happen on 2017.4.11f1 LTS, very inconsistently tough.

  2. Eyevi

    Jul 17, 2018 12:03

    Still have the Bug in 2018.20f2...
    can't work on my project because of this ...

  3. RGS-Aaron

    Nov 22, 2017 11:01

    Same issue in 2017.2.0f3

    The engine is unusable with this bug.

  4. NightStorm_100

    Oct 14, 2017 08:06

    Same Problem in 2017.2 too.

  5. abiasi

    Oct 09, 2017 06:35

    I have had the issue with all versions of 2017.1 up to 2017.1.1p4. Collab is turned on in our projects and currently using MacOS High Sierra with the latest version of Visual Studio Community.

  6. tyoungjr

    Aug 06, 2017 18:10

    Minimizing and restoring doesn't work for me, neither does the panic button. Is there a way to run a debug session to trap the error and break the compilation process?

  7. NightStorm_100

    Jul 24, 2017 07:18

    Unity is actually useless for me with that bug in place.

  8. Wilbert-Blom

    Jul 11, 2017 08:27

    Very annoying!

  9. NightStorm_100

    Jul 01, 2017 08:07

    Can Confirm this. Reproduceable on 3 diffrent PCs wit 2017.1.0f1 and 5.6.2f1

    Imported the Asset "Realtime CSG" and "VRTK"

    after that the Editor is stuck in an Compiling Loop wich only stops when one of the two Assets is Removed.

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