Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.1p2
Issue ID
900511
Regression
Yes
Crash in <b2Body::SetActive> making a gameobject with RigidBody2D and Circle Collider 2D into a prefab
Reproduction steps:
1. Create the new project;
2. Create an empty gameobject;
3. Add RigidBody 2D and Circle Collider 2D components to created gameobject;
4. Drag the gameobject into Project window (make a prefab);
Actual result: Unity crashes in <b2Body::SetActive>.
Expected result: Unity should not crash and a prefab should be created.
Reproduced with: 5.5.1p2, 5.5.1p3
Not reproducible with: 5.4.5p1, 5.5.0f1, 5.5.1p1
Regression introduced in 5.5.1p2
Fixed in 5.5.2f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment