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[OSX][x64] Player crashes in screen selector when pressing enter
Reproduction steps: 1. Open x86_64 OSX app. 2. Navigate to Input tab in screen selector 3. Press several different letters and the E... Read more
Windows Standalone player launcher does not default to native resolution
To Reproduce: 1. Create an empty app. 2. Make sure that 'Default is Native Resolution' is checked in player settings. 3. Build and ... Read more
[ColorSpace] PlayerSettings.colorSpace change does not take proper effec...
How to reproduce: 1. Open attached project 2. Open scene TestColorSpace.unity - The Canvas/Image gameobject should have the Bricks... Read more
Game is stretched/distorted on standalone OSX player with non-native asp...
Repro steps: - Create project - Create standalone player - Choose a resolution that doesn't match the aspect ratio of the screen - N... Read more
[Local] ParticleSystem.Stop will instantly destroy emitted particles tha...
Steps to reproduce: 1. Open attached project 2. Open scene "PartcileIssueScene" 3. Run it 4. Press G to start particle simulation 5... Read more
[Collision] Particles sometimes appear at random positions after collisi...
Steps to reproduce: 1. Download and import attached project. (WorldCollisionRandom.zip) 2. Open scene: strip. 3. Simulate particle ... Read more
Different result when baking on Surface component compared to baking Leg...
How to reproduce: 1. Open attached project 2. Open scene 1.unity 3. Open the Navigation window 4. Bake the Legacy Navmesh - Note t... Read more
[Local] ParticleSystem.Start doesn't start simulation in some camera loc...
Steps to reproduce: 1. Open attached project 2. Open scene "ParticleIssueScene" 3. Run scene (make sure that scene view isn't visib... Read more
Changing main monitor pushes floating editor windows to another, possibl...
Preparing machine for repro: 1. Two monitors 2. Make sure that first monitor is also main monitor Note: This isn't a requirement - ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset