Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.2.X, 2017.3.X
Votes
0
Found in
5.3.4f1
Issue ID
793490
Regression
Yes
Game is stretched/distorted on standalone OSX player with non-native aspect ratio
Repro steps:
- Create project
- Create standalone player
- Choose a resolution that doesn't match the aspect ratio of the screen
- Notice the game is stretched (including the Unity logo in the splash screen)
Expected result:
- The player uses horizontal or vertical black bars to respect aspect ratio without stretching.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment