Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.0b16
Issue ID
793515
Regression
No
Windows Standalone player launcher does not default to native resolution
To Reproduce:
1. Create an empty app.
2. Make sure that 'Default is Native Resolution' is checked in player settings.
3. Build and Run
4. Observe that the default value selected in the launcher is '1024x768' and not the native resolution.
(same issue on OSX https://fogbugz.unity3d.com/default.asp?775210)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations
This is a duplicate of issue #797575