Search Issue Tracker
[2D] Batching on sprite atlas is not behaving properly
What happened:When adding the attached unitypackage to a bigger/fuller project, the batching does not behave correctly. Repro steps1... Read more
[Android] Can not select Android SDK when its set up with Android Studio...
1. Find a machine that does not have the Android SDK set up2. Run the set up of Android Studio from the website (use express setting... Read more
JsonUtility.FromJsonOverwrite doesn't overwrite objects data when given ...
Steps to reproduce: 1. Open attached project "972430.zip"2. Open "Test" scene3. Enter play mode4. Select 'Main Camera' in the Hierar... Read more
Unity crashes at Scripting::ScriptingWrapperFor or Material::GetTexture ...
How to reproduce:1. Download project "ReproProject.zip" and open in Unity2. Open "sceneOne"3. Enter play mode4. Exit play mode--Unit... Read more
[PLM] Progressive Lightmapper goes OOM with View Prioritization enabled
Steps for reproductıon:1) Open attached project2) Ensure that baking backend is set to Progressive Lightmapper3) Ensure that `View P... Read more
[.NET 3.5][Mono][Mobile] Unity fails to retrieve internal strings due to...
Steps to reproduce:1) Open the attached project.2) Build and run on an Android or iOS device (with .NET 4.6 and Mono enabled).3) Wai... Read more
SphereCast returned hit point snaps to closest edge of mesh collider whe...
1. Open the attached project "SphereCast Hit Point Edge Snap.zip"2. Load "Test" scene3. Go to scene view window and select Wireframe... Read more
'Optimized GUI Block text buffer too large' error is thrown if Player Se...
To reproduce:1. Create a new project2. Change Inspector mode from 'Normal' to 'Debug'3. Open Player Settings Expected vs Actual: the... Read more
[Umbra] Default reflection texture also contains objects from the scene
Default reflection probe uses incorrect hash data when occlusion data is baked with Umbra and when lighting is generated manually. S... Read more
[LPPV] Low performance in Scene view on complex scene
Steps for reproduction:1) Download the project below2) Generate the lighting3) Ensure that gizmos are enabled for light probes and l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene
- [Mac] Glitchy visual artifacts appear when moving around a scene with Sphere Handles
- Crash on memcpy_repmovs when selecting NavMesh Agent objects while in Play Mode in a specific scene
- Console shows Exception: {"error":"not found","detail":["not found"]} after opening Build History window