Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.0b10
Issue ID
972430
Regression
No
JsonUtility.FromJsonOverwrite doesn't overwrite objects data when given a FormerlySerialized name
Steps to reproduce:
1. Open attached project "972430.zip"
2. Open "Test" scene
3. Enter play mode
4. Select 'Main Camera' in the Hierarchy
5. Observe 'NewBehaviorScript' components public fields values
Actual result:
the first field is overwritten using original strings name - works fine
the second field is overwritten using FormerlySerialized name - fails
Expected result: JsonUtility.FromJsonOverwrite should overwrite objects data when given a FormerlySerialized name
Reproducible with: 5.6.4p3, 2017.1.2p3, 2017.2.0p4, 2017.3.0f1, 2018.1.0a7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Up, Down and other Buttons in a Style Sheet's Inspector unselect items when they are clicked while they are disabled
- Virtual Player remains active and still launches when removed from Additional Editor Instances from a custom Play Mode Scenario
- UI Toolkit Editor Window Creator becomes not interactable and greyed out when a long name is entered
- [Web][iOS] Web Player keeps restarting on launch when Native C/C++ Multithreading is enabled
- "Add Scene to Scenes in Build" pop-up reappears after Scene has already been added and another Multiplayer Editor Instance is loaded
Resolution Note:
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.