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Won't Fix
Votes
0
Found in
2017.3.0b10
Issue ID
972430
Regression
No
JsonUtility.FromJsonOverwrite doesn't overwrite objects data when given a FormerlySerialized name
Steps to reproduce:
1. Open attached project "972430.zip"
2. Open "Test" scene
3. Enter play mode
4. Select 'Main Camera' in the Hierarchy
5. Observe 'NewBehaviorScript' components public fields values
Actual result:
*the first field is overwritten using original strings name - works fine*
*the second field is overwritten using FormerlySerialized name - fails*
Expected result: JsonUtility.FromJsonOverwrite should overwrite objects data when given a FormerlySerialized name
Reproducible with: 5.6.4p3, 2017.1.2p3, 2017.2.0p4, 2017.3.0f1, 2018.1.0a7
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Resolution Note:
This particular case has been investigated thoroughly and we have decided, in the interests of protecting the stability and features of Unity for users that rely upon the affected versions, to not address this fix for the time being. We understand that this will cause problems for some users, and so may address in a future version.