Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2017.2.0f3
Issue ID
974827
Regression
Yes
SphereCast returned hit point snaps to closest edge of mesh collider when moved
1. Open the attached project "SphereCast Hit Point Edge Snap.zip"
2. Load "Test" scene
3. Go to scene view window and select Wireframe shading mode
4. Slowly move the "SphereCast Test" game object along X or Z axis (Best to use Move Transform tool + zoom as shown in the attached videos)
5. See how the hit point (cyan marker) snaps to mesh edges ("sticky.mp4")
Expected result: the hit point should transition smoothly as shown in "smooth.mp4"
Reproduced with: 5.5.0b1, 5.6.4p4, 2017.1.2p3, 2017.2.0f3, 2017.3.0f1, 2018.1.0a7
Not reproducible with 5.4.6f3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
Resolution Note (fix version 2019.3):
need to reactivate once the PhysX4 upgrade is in trunk, as the case looks fixed there.