Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2017.2.0b10
Issue ID
949723
Regression
No
[LPPV] Low performance in Scene view on complex scene
Steps for reproduction:
1) Download the project below
2) Generate the lighting
3) Ensure that gizmos are enabled for light probes and light probe proxy volumes
4) Compare editor performance to play mode experience
5) Observe the low performance in scene view
Notes:
- Light probe proxy volumes are used in place of lightmapping
- In the documentation. it is specified that the feature is intended to be used by large DYNAMIC geometries that cannot use lightmaps (e.g. large characters)
- In profiler, it can be observed that light probe proxy volumes update every frame in Scene VIew
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse looping to the other side of the screen when dragging tabs after clicking on the Scene view window
- Editor Window contents are not visible when opening it up
- Gamma bleeding and banding when low light baked in VR scene
- A WebGL build with complex shaders has a performance drop when tapping the screen
- No MipMaps are created when using "UnityWebRequestTexture.GetTexture"
Lex4art
Jun 15, 2018 12:59
Still not fixed in Unity 2018.1.4f1...
Lex4art
Jun 06, 2018 08:59
Still not fixed in Unity 2018.1.1 / 2018.1.2 / 2018.1.3 :(