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Fixed in 2018.1.X



Found in


Issue ID




[LPPV] Low performance in Scene view on complex scene

Progressive Lightmapper


Steps for reproduction:
1) Download the project below
2) Generate the lighting
3) Ensure that gizmos are enabled for light probes and light probe proxy volumes
4) Compare editor performance to play mode experience
5) Observe the low performance in scene view

- Light probe proxy volumes are used in place of lightmapping
- In the documentation. it is specified that the feature is intended to be used by large DYNAMIC geometries that cannot use lightmaps (e.g. large characters)
- In profiler, it can be observed that light probe proxy volumes update every frame in Scene VIew

Comments (2)

  1. Lex4art

    Jun 15, 2018 12:59

    Still not fixed in Unity 2018.1.4f1...

  2. Lex4art

    Jun 06, 2018 08:59

    Still not fixed in Unity 2018.1.1 / 2018.1.2 / 2018.1.3 :(

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