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[Hololens] Spatial Mesh Collider does collide with a gaze pointer after ...
Steps to reproduce:1. Open the attached project2. Open the main.unity scene3. Switch platform to Windows Store4. Build for WSA Unive... Read more
VSTU: Node not supported: 'Vector3 - Vector3
Adding a Vector3 operation to the Visual Studio 2017 Watch window displays: "Node not supported: 'b - a' " How to reproduce:1. Open ... Read more
DLL files are not excluded during building for standalone platform, even...
To reproduce: 1. Open the project, attached by the user (TestCreatingDll.zip)2. In the Project view, select TestDll_Editor asset3. I... Read more
Inspector window's preview shows all selected objects in each icon tile ...
To reproduce:1. Open new project2. Create 2 or more prefabs from any standard objects3. In Project window, holding ctrl, select crea... Read more
[Regression] SpeedTree preview is not displayed/messed up when multisele...
Steps to repro: 1. Open attached project;2. Go to Project folder;3. Multiselect 4 .spm tree prefabs;4. Observe preview rendering in ... Read more
[Asset Bundle] Material references unused Assets in Unity Asset Bundle B...
Unused asset (in this case - texture) is added to Configure list as if it will go to an Asset Bundle (but it will not). Steps to rep... Read more
[iOS][IL2CPP] UnityLinker.exe fails to run when building for iOS platform
To reproduce:1. Open attached project2. Build for iOS platform Expected: Unity builds project successfully.Actual: Build fails becau... Read more
Animation with negative speed multiplier parameter ignores Animator stat...
Steps to reproduce:1.Open attached ’SpeedMultiplierTransition' Unity project2.Open scene ’Scene’3.Enter Play mode4.Hold left mouse b... Read more
Visual Studio solution folder removed from .sln file after reloading Unity
To reproduce:1. Create new project2. Create new C# script3. Right-click script and choose "Open C# Project"4. Right click "Solution ... Read more
ParticleSystem Birth SubEmitter doesn't always fire when using random be...
Steps to reproduce:1.Open attached 'SubEmitterLifetime' Unity project2.Open scene ‘MainScene’3.Enter Play mode Expected results:Birt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS