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[Bugreporter][Windows]Backslashes in path are shown only in auto-attachm...
1. What happened If Unity crashes, auto-attached files are shown with backslash in path (like D:\FTP5.4b15\.....). Manually attache... Read more
[GI][OSX] Spot light bounce intensity inconsistent between Win and OSX
Spot light bounce intensity is inconsistent between Windows & OSX (Windows appears to be correct) when spot light has narrow angle. ... Read more
iOS: "Shader compilation failed" error in the log
- Create new empty project - Build it for iOS (with any backend Mono or IL2CPP) - Run on a device - See an error in the xCode log (f... Read more
[iOS] Crash with 'gpus_ReturnGuiltyForHardwareRestart' when running GLES...
To Reproduce: 1. Build and run the linked project (see comment) on GLES2 or GLES3. 2. Switch the scenes by clicking the "Next Scene... Read more
[UWP] Flickering when navigation bar appears on screen
To reproduce: 1. Build and run attached project 2. Wait util scene will finish loading 3. Swipe up to open Navigation bar 4. Notice... Read more
[Lightmaps][MSE][Build] LoadSceneAsync Additive and changing active scen...
Steps to reproduce: 1. open users attached project 2. build standalone 3. Load A 4. Load B 5. Set B active 6. Load C 7. Set C active... Read more
Mac: All input for Xbox 360 (and Logitech joystick) are displayed as sam...
1. Build & Run the project for PC, Mac & Linux platform 2. Open Input tab in the appearing Configuration dialog 3. Double-click on a... Read more
Lightmap UV's are packed differently between platforms OSX/PC 64bit/PC 3...
Steps to reproduce: 1. Open the "MiniRepo.zip" project 2. Load the scene named PeteLightScene.unity 3. Build lightmaps 4. Repeat sam... Read more
Mac: All axises are displayed as ‘axis 0’ on Input configuration dialog ...
1. In Input Manager modify any existing or create new Axes with the next parameters: - Type = Joystick Axis - Axis = any axis except... Read more
[RotationBySpeed] Particles rotate at the same speed, regardless of thei...
Rotation by speed does not affect the rotation rate of particles based on their speed. Repro steps: 1. Open RotationBySpeed from at... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present