Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
Issue ID
923368
Regression
Yes
Creating a script with the same name as any of the Game Object Components changes script icon to the Component icon
To reproduce:
1) Create a new project
2) Select any Game Object in the Scene
3) Press on "Add Component" Button
4) Through the context menu create a new script named "Camera"
Result: newly created script has Camera component icon instead of the usual script icon
Note: happens with any of the Game Object Component names
Not reproducible with 2017.1.0b7 and earlier
Reproduced with 2017.1.0b8, 2017.2.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment