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[ParticleSystem] Starting spawn location changes
Steps to reproduce: 1) open attached project 2) play scene 'Asteroids&Particles' 3) go into scene view and select 'SideView' from hi... Read more
[ExecuteInEditMode] OnTransformChildrenChanged is called thrice when del...
Steps to reproduce: 1. Open attached project 2. Open scene "OnTransformChildrenChangedBug" 3. In hieararchy, select "Bug" GO and cr... Read more
Playables crash on cyclic graphs
Run the "Test Cycle" scene. We do not handle cycles in the graph so Mixer A -> Mixer B -> Mixer A crashes. We should detect and ref... Read more
[iOS] InputField.onEndEdit is called on both the current and previous in...
How to reproduce: 1. Open attached project 2. Open scene TestScene.unity 3. Build to iOS and run 4. Click on any Input Field - Not... Read more
Elements of world space canvas twitch if rotating canvas that are far fr...
Steps to reproduce: 1. Open attached project "791841.zip" 2. Open scene "Scenes/repro" 3. In hierarchy, select "GameObject" 4. Star... Read more
[iOS][Metal] Shader renders skybox using Metal on iOS device
To reproduce: 1. Open attached project ("791835.zip") 2. Open "BugScene" scene 3. Notice how the mine has a "hole" caused by a shade... Read more
Unity Editor crashes when playing a scene
Reproduction steps: 1. Open project I attached "EditorCrash" 2. Open scene "demo_scene" 3. Play the scene - Unity Editor crashes No... Read more
Crash when destroying a playable without unconnecting first
Crash when destroying a playable without unconnecting first In the attached scene, run and press the Crash button. We call Destro... Read more
[Shuriken] Negative scale on billboards does not make any changes to the...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: test_2_Quads 3. Press play 4. Inspect particles (Top ro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Mobile] Developer Console does not appear when an error is thrown
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- NullReferenceException is thrown when changing the Inspector preview selection