Search Issue Tracker
Fixed in 2017.1.X
Votes
0
Found in
5.6.0f3
Issue ID
898171
Regression
No
[Video Player] Large videos with H264 codec don't play on iOS devices
When Transcoding is enabled and Codec set to H264 for a large video file, the Video Player component will not play it on iOS devices.
Steps to reproduce:
1) Open the attached project.
2) Open 'Main Scene'.
3) Build for iOS.
4) Run on a device.
A video is set to override plane's material and should play on startup. However, the video doesn't start playing; no audio is playing as well.
This does not occur with VP8 codec. Other Video Player targets also have this issue (Render Texture, Camera Planes).
Reproduced on:
2017.1.0b1, 5.6.0f3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Preview is broken when the Sprite is too tall or too wide
- Objects are invisible in Scene view when using Wireframe Shading Mode
- The property of a component becomes read-only when it is bound to "PropertyStreamHandle"
- Physics.Raycast does not work when used on the whole model
- Shader Graph changes the Position of Prefab instances in Play mode
JRufer
Aug 01, 2018 13:07
Replicated in 5.6.5f5
Dover8
Nov 03, 2017 15:31
Replicated in 2017.3.0b7 and 2017.2.0b11. Only on Android, and switching to VP8 did not solve the issue. iOS worked fine.
leobilck
Sep 25, 2017 15:22
This issue is also happening with us on Unity 2017.1.1p1.
pocoster
Sep 25, 2017 12:36
Also reproduced this issue on 2017.1.0f3, this is not fixed!
jonny2027
Sep 06, 2017 19:11
I have just managed to replicate this issue in 2017.1.0P4