Search Issue Tracker
Fixed in 2017.1.X
Votes
1
Found in
5.6.0f3
Issue ID
898158
Regression
Yes
Enabling disabled Prefab instance of nested Canvases results in child UI elements being rendered in wrong position
How to reproduce:
1. Open the attached project "CanvasBug2" and open "CanvasBug2" scene
2. Expand "Main Canvas" GameObject in the Hierarchy and enable SubCanvas prefab instance
Expected result: "SubCanvas3" with Image component is positioned correctly
Actual result: Image component is rendered in wrong position, it seems as it inherits "SubCanvas" position
Notes:
1. Disabling and re-enabling "SubCanvas" prefab instance again, fixes the issue, but only in 5.6 version of Unity
Reproducible with - 5.6.0f3, 5.5.3f1, 5.4.5f1
Not reproducible with - 5.3.8f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The “+” button to create Labels is not deactivated when no labels can be created due to no Categories existing and does nothing when pressed
- The UIElements "GeometryChangedEvent" is not invoked when modifying "VisualElement.style.translate"
- Prefab Variant does not get updated when changes are made on "OnValidate" method
- “Save Changes Failed - Index was out of range” error popup appears when discarding changes in the Sprite Library Editor
- “Local” foldout’s name and the foldout’s ‘triangle’ button are not aligned when a Category is created in the Sprite Library Editor
Add comment