Search Issue Tracker
Fixed in 2017.1.X
Votes
1
Found in
5.6.0f3
Issue ID
898158
Regression
Yes
Enabling disabled Prefab instance of nested Canvases results in child UI elements being rendered in wrong position
How to reproduce:
1. Open the attached project "CanvasBug2" and open "CanvasBug2" scene
2. Expand "Main Canvas" GameObject in the Hierarchy and enable SubCanvas prefab instance
Expected result: "SubCanvas3" with Image component is positioned correctly
Actual result: Image component is rendered in wrong position, it seems as it inherits "SubCanvas" position
Notes:
1. Disabling and re-enabling "SubCanvas" prefab instance again, fixes the issue, but only in 5.6 version of Unity
Reproducible with - 5.6.0f3, 5.5.3f1, 5.4.5f1
Not reproducible with - 5.3.8f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
- Errors and warnings are thrown after installing Visual Effect Graph Learning Samples
- Add Behaviour dropdown has a part in which the dropdown outline is cut out when the Add Behaviour dropdown is opened
Add comment